JOE HAWKINS
The phrase "predictive programming" might sound like something straight out of a conspiracy theory blog, but beneath its surface lies a stark reality aligning closely with biblical prophecy. At its core, predictive programming refers to the intentional embedding of certain ideas and scenarios into popular culture through movies, television, and video games. The goal? Desensitization and gradual acceptance of concepts that, in a previous generation, would have seemed unimaginable or even abhorrent.
Desensitization through Entertainment
Movies and TV shows regularly depict a world united under a single global authority, often in the context of alien invasions, pandemics, or ecological disasters. Blockbusters like The Hunger Games, Divergent, and Elysium illustrate societies ruled by global elites or centralized governments that promise order at the cost of freedom. The message subtly implies that global governance could be humanity's salvation. This echoes the forewarning of Revelation 13:7:
"It was also given to him to make war with the saints and to overcome them, and authority over every tribe and people and tongue and nation was given to him"
"And he causes all, the small and the great, and the rich and the poor, and the free men and the slaves, to be given a mark on their right hand or on their forehead, and he provides that no one will be able to buy or to sell, except the one who has the mark."
Video games have particularly normalized this idea, with digital economies and currencies becoming integral to gameplay. Games like Cyberpunk 2077 or Watch Dogs present technological dominance over every aspect of human life, preconditioning players to accept total digital dependence and control as a norm.
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